3D Visualisation | 2022
Here is a project I undertook during my leisure hours, creating a game-ready asset. I utilized Blender for the initial modeling of the base shape, followed by intricate high-poly mesh sculpting. Texture creation was accomplished with Substance Painter. The final rendering was achieved using the Blender Cycles render engine. This undertaking not only served as an enjoyable creative pursuit but also allowed me to showcase my skills in 3D modeling and texturing, resulting in a professionally crafted asset.